VirtualMate Crowdfunding Complete Success


The crowdfunding effort by VirtualMate, a VR company, was a resounding success. The self-imposed goal of selling 500 units of the VirtualMate system at an early bird discount of 60% has been successfully reached. 

The VR company VirtualMate, founded by Jeff Dillon, was able to fund the launch of its VR bundle on Indiegogo. The company’s unusual product consists of a digital avatar of real porn stars, which, according to the company, is supposed to offer authentic sex experiences and a so-called girlfriend experience and a smart stroker called Core.

All through September, users had the opportunity to pre-order the bundle at an early bird discount.

Impressive start for the VirtualMate

Commenting on the crowdfunding effort his company launched Dillon said, »We are already off to an amazing start with an impressive response from backers so far. In less than 48 hours, VirtualMate has already reached 75 percent of its 30-day goal. A big ‘thank you’ to those supporting our launch this week!«

In an interview, Dillon showed confidence and pride over the start of his product bundle: »We’ve spent many hours working to create the perfect onscreen VirtualMate with different scenarios and settings, and The Core is brilliantly intuitive to the user’s needs when it counts the most. We know we’ve created something special.«

Special services for the first customers

As an early-bird pre-orderer, you could also secure extra benefits, including free upgrades and lifetime downloads, including every new model and any future avatar of a porn star living or dead. After all, the company has a lot of plans in the field of licensing.

Evidence of this is the vote among fans that VirtualMate has launched. Users are asked to vote on which porn stars they want as digital copies in VirtualMate. Among the stars to choose from are Lexi Luna, Jaclyn Taylor, Cherie DeVille, Jessica Sage, Maddy O’Reilly, Cindy Starfall, Tana Lea and Tiffany Watson. Users can also suggest their personal favorites.

Before the implementation of big stars, there is, of course, the hurdle of licensing and the certainly expensive step of digitizing and programming the respective avatar. The company certainly needs more customers for this. But the start looks promising.

Further information can be found here.


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